fix(i18n): complexity tier names are translated everywhere they're shown
low/medium/high leaked as raw English into the bands legend, the tier badges on the Routing page, the pair complexity selects, the benchmark's tier column and the Playground decision panel. New trTier() helper renders the human name (ru: лёгкий/средний/сложный, de: leicht/mittel/schwer, fr/es/zh/tr likewise); custom tier names pass through untouched, badge colors stay keyed by the raw tier. Verified in the browser in Russian and German.
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Vendored
+2
-2
@@ -5,7 +5,7 @@
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// Media results are decoded in the browser (PPM → canvas, MJPEG AVI → canvas
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// player synced to the wav) — the same no-ffmpeg stance as the engine itself.
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import { h, mount, toast, money, moneyEl, ms } from "../ui.js";
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import { t } from "../i18n.js";
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import { t, trTier } from "../i18n.js";
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import { api, testStream, mediaFileUrl, mediaFileBytes } from "../api.js";
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import { appState } from "../app.js";
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import { ppmToCanvas, fileToPpmB64, aviJpegFrames, mjpegPlayer } from "../media-utils.js";
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@@ -206,7 +206,7 @@ export async function renderPlayground() {
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decision,
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h("div", { class: "card-head" }, h("h3", {}, t("pg.decision"))),
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kv(t("pg.task"), c.task_label || "—"),
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kv(t("pg.tier"), c.complexity?.tier ? h("span", { class: "badge tier-" + c.complexity.tier }, c.complexity.tier) : "—"),
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kv(t("pg.tier"), c.complexity?.tier ? h("span", { class: "badge tier-" + c.complexity.tier }, trTier(c.complexity.tier)) : "—"),
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h(
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"div",
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{ class: "kv", style: "display:block" },
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